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Quake Rust in browser, $1.8B AI bio data, ADHD body clock

2026-10-09 · 7 min

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Transcript

Intro

Sam: Three-quarters of adults with ADHD have a delayed sleep cycle. The real problem might not be in their brain, but in their body clock.

Kai: And on that note, I'm Kai.

Sam: I'm Sam. This is Trending Repos for Friday, October 9th, 2026.

Kai: We are tracking some massive stories for you today from the world of open source and dev.

Kai: We'll start with that bombshell: a new paper is reframing ADHD, not as a neurological condition, but as a sleep disorder.

Sam: Then, a 90s gaming classic gets a full-on rewrite in safe Rust, and you can play it right in your browser.

Kai: And a massive commitment—nearly two billion dollars—to build an open dataset for AI-powered biology.

ADHD as a circadian rhythm disorder: evidence and implications for chronotherapy (2025)

Kai: Alright, let's dive into that ADHD reveal. A new paper in Frontiers in Psychiatry is making waves with a powerful thesis: what if ADHD is really a disorder of our internal body clock?

Sam: Okay, let's be super precise here. This is a hypothesis paper. It pulls together existing evidence—it's not a brand new clinical trial. The authors are proposing a new model.

Kai: But the evidence they've gathered is staggering. People with ADHD have, on average, a 90-minute delay in melatonin onset. Their body temperature rhythms are off. It perfectly explains why so many are 'night owls'.

Sam: It correlates, but that's not causation. Is it the sleep problem causing the attention issues? Or do attention issues just mess up your sleep habits, creating the problem?

Kai: The paper argues it is causal, and the implications are huge. It suggests 'chronotherapy'—things like light therapy in the morning and melatonin at night—could be a primary treatment.

Sam: And that word—'chronotherapy'—makes me nervous. It can attract a lot of grifters. We need rigorous, double-blind studies before anyone should even think about changing their medical plan.

Kai: This isn't about replacing anything overnight. It's about opening a new, non-drug path for research. For developers who already live on weird hours, this could completely change how they understand themselves.

Sam: I just see a strong call for more research. It's an interesting model, but only a model. So, for anyone listening, this means talk to your doctor. Do not start chugging melatonin because of a podcast.

Kai: [sighs] Fair. But it's still a fascinating new way to think about a condition that affects millions of us in tech.

Sam: Agreed. It's an intriguing hypothesis. Now let's see if the data backs it up.

Show HN: Quake ported to safe Rust, playable in browser

Sam: Alright, from brain chemistry to blocky monsters. The original Quake has been ported to safe Rust, and you can play it right now, in your browser.

Kai: That's right, it's `quake-srp` over on `pages.dev`. It's a fork of `quake-rs` with a huge focus on running entirely in 'safe' Rust. This is a masterclass in modernizing old C code.

Sam: It's an amazing technical achievement, but let's talk about that word: 'safe'.

Kai: It means the compiler guarantees you won't have whole classes of memory bugs—buffer overflows, use-after-frees... all the stuff that plagues C and C++.

Sam: Right, it prevents certain bugs. It doesn't stop logic errors. It doesn't stop vulns in the browser's WebAssembly runtime. And most big Rust projects still have an `unsafe` block somewhere for performance or FFI.

Kai: But this is the dream! Taking critical, old code and making it memory-safe. This isn't just a game, Sam, it's a proof of concept for OS kernels, web servers... everything.

Sam: It's a fantastic demo of that dream. For developers, it’s a great case study on porting C to Rust. It is not a promise of perfect security.

Kai: Okay, fine. But it's also Quake. In the browser. Running smoothly on WASM. That's just cool, I don't care who you are.

Sam: Nostalgia factor is off the charts, I'll give you that. It's an impressive piece of work. Just... manage your expectations of what 'safe' really means.

AI-ready biological data: $1.8B global commitment

Kai: [excited] Okay, last up: let's talk about money. A lot of money. A one-point-eight billion dollar commitment to accelerate biology and AI.

Sam: That's billion with a B. One point eight.

Kai: Exactly. The Chan Zuckerberg Biohub is expanding its Virtual Cell initiative. The goal? Build a massive, high-quality, AI-ready dataset of biological info and open it up to the world.

Sam: And my security-and-privacy alarm is screaming. Who governs this? What does 'AI-ready' even mean here? And a centralized database of human biological data? That's the ultimate honeypot.

Kai: But they're talking about mapping cells, understanding disease... this is fundamental science! It's not your social media profile. The goal is building tools for new medicines and therapies.

Sam: The road to hell is paved with good intentions. If the underlying data is biased, the AI models will be biased. And those 'miracle cures' might only work for certain people. They have to handle this with extreme care.

Kai: So for any data scientists or bioinformaticians listening: a flood of incredibly valuable, open data is coming your way. This could define the next decade of your field.

Sam: And it also means our debates over data privacy, security, and AI ethics are about to get a 1.8 billion dollar stress test. The stakes have never been higher.

Kai: Alright, let's do a quick recap.

Sam: A new hypothesis could reshape our understanding of ADHD as a sleep disorder.

Kai: A legendary 90s shooter gets a memory-safe makeover in Rust and WASM.

Sam: And a nearly two-billion-dollar initiative is creating a massive—and potentially perilous—open dataset for biology.

Kai: Before we go, that Quake port really got me. When the original source code was released, it was such a huge moment for open source gaming.

Sam: [laughs] It's true! Half the games in the early 2000s were built on a modified Quake engine. It’s just wild to see that DNA being rewritten in Rust—a language that wouldn't exist for another 15 years.

Kai: Shoulders of giants, my friend. Shoulders of giants.

Kai: And that's our show! I'm Kai.

Sam: And I'm Sam. This has been Trending Repos. We'll see you Monday. And try to get some sleep... you know, on a regular schedule.

This show is made with AI: the hosts’ voices are synthetic and the scripts are AI-assisted. Every story links to its original source.